3D artist, creating stylised and realistic characters, props, vehicles, environment and products.
Working from concept art or references to create characters, creatures, props and environment.
Modeling with great understanding of anatomy and topology.
Unwrapping UV and creating, hand painted and/or procedural textures.
Organic and inorganic 3D modeling, UV unwrapping and texturing for character, props, vehicles and environment.
Working for companies as:
B-Water Animation Studios;
Mathematic Studio France;
MotoGP;
VeranoTV;
National Geographic;
Minoria Absoluta;
Little Mounting Animation;
✦ Research and development of new technologies for computer vision;
✦ Development of synthetic data to increase Machine learning models for
object and text recognition;
✦ 3d models and virtual environments using Unity3d and Blender;
✦ Research and implementation of new algorithms for machine learning;
✦ Programming in C, C++, C# and Python;
✦ Hardware development (Analog and Digital circuits);
✦ Software development (C, C++ and C#);
✦ Research and development of new technologies;
✦ Management of all documentations during the product development;
✦ Medical Devices Development according to international legislations;
✦ Software tests and quality to certify no errors and accordance to
specifications;
✦ Prototypes and test Jig Development for tests in laboratories;
✦ Installations and maintenance;
✦ Instrumentation development according to specifications;
✦ Flowcharts design;