Hello!!
I am sharing my latest project I have done. This time the project was a little different than the usual, this one was more in realistic side.
It is completed done with animation in mind, it has optimised topology for rigging, UDIM maps including Displacement map, Albedo, Roughness, Metallic.
The polycount is around 150k triangles in the viewport, during the render time it gets subsided few times to get the extra details from the maps.
Any suggestions or criticism?
Thank you all!!