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The Giant

Hello!!

I am sharing my latest project I have done. This time the project was a little different than the usual, this one was more in realistic side.

It is completed done with animation in mind, it has optimised topology for rigging, UDIM maps including Displacement map, Albedo, Roughness, Metallic.

The polycount is around 150k triangles in the viewport, during the render time it gets subsided few times to get the extra details from the maps.

Any suggestions or criticism?
Thank you all!!

Body topology

Body topology

Body topology

Body topology

Topology

Topology

Zbrush model

Zbrush model

Body UDIM tiles

Body UDIM tiles

Substance Painter view

Substance Painter view

Face - UDIM base color map

Face - UDIM base color map

Hammer - UDIM base color map

Hammer - UDIM base color map