Dwarf character sculpture, based on a concept by Vadim Dergay.
Sculpted in Zbrush and rendered in Blender with Eevee.
For this particular project the metal wasn't looking so good direct from the raw render, so I enhanced the look of it by adjusting the curves and exposure of the metallic parts only.
By doing that inside Blender I was able to render the animation with the compositing on all frames, without the need of doing that afterwards.